


The more famous visual novels are also often adapted into light novels, manga or anime. Visual novels are rarely produced for video game consoles, but the more popular games have occasionally been ported to systems such as the Sega Saturn, Dreamcast, PlayStation Portable, or Xbox 360. This distinction is normally lost outside Japan, as both visual novels and adventure games are commonly referred to as "visual novels" by international fans. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay.
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Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. The format is more rarely referred to as novel game - internationally, it is most often used by people who highly regard the meduim, such as insani this term is most often an intentional retranscription of the wasei-eigo noberu gēmu ( ノベルゲーム), which is far more common in Japanese. As the name suggests, they resemble mixed-media novels. Visual Novels feature text-based story with narrative style of literature and varying degrees of interactive agency commonly aided by static or sprite-based visuals (either hand drawn or via Live2D adjacent technology), most often using anime-style art or occasionally live-action stills (and sometimes video footage and animations), although in rare cases, some do use stylized 3D character models instead.
